Momentum is a simple, yet effective, to-do app that is visually appealing, user-centric, and clean. The concept behind the app is to encourage the user to focus on one task at a time by randomly assigning the user tasks from their list based on the amount of time available to complete it; this helps the user gain momentum to complete subsequent tasks.

After unsatisfaction with available to-do apps in the market, I decided to create my own based on my pain points as a user. As a side project, this concept is still in the process of development, which has been going slowly. Nonetheless, expect to see it in the App store soon!


Creative Direction
UX Design
Mobile App UI Design
Interaction Design

We are bombarded with multiple tasks everyday, from work to school to our personal life. One of my biggest pain points of trying to be productive was feeling overwhelmed by the multitude of tasks and not knowing where to start. I would spend so much time creating lists — lists for shopping items, lists for homework assignments, lists based off of current list items — so I could feel like I was accomplishing something, or at least get my thoughts down on paper. But I really wasn't in control. I would forget about my list throughout the day and easily realized that this list method was really crippling my productivity. Unfortunately, many current to-do applications use lists as their foundation and since they weren't doing it for me, I set out to solve my own problem.


Research, Concept, & Prototypes


I started the design process by researching existing to-do applications in the market and discovered that they were too complicated and/or aesthetically unpleasing for me. I've been a fan of TeuxDeux's web version; however, I was still creating lists and had a difficult time remembering to use it. I liked TeuxDeux based on its simplicity and ease of use. However, there was a critical pain point that it didn't solved for me: not knowing where to begin. With that in mind, I wanted to create a simple app that fundamentally change how productivity worked and brainstormed a roulette-style to-do application at its core.


After creating sketches, paper prototypes were very useful to figure out a logical flow for the application. Watching family and friends using the paper prototype was helpful in the design process. I ended up changing a few screens after watching users interact with the paper application. It was a good starting point before I cleaned up the screens in preparation for UI design.


Next steps involves finishing the developing the app, submitting to App store for review, and getting additional feedback from users.